I wish developing this cabinet was a full time job rather
than having to try and steal an hour here and there. There’s so much I want to
do with the Vectrex but oh so little time.
Anyway, although not much progress as taken place in the
physical world with respect to the cabinet build I have been busy thinking (again)
about the practicalities of a Vectrex based arcade cabinet. In the previous
post I mentioned my concerns about the Vectrex display being and looking too small
for the cabinet. Well, in fact that wasn’t the first time I had been thinking
about that. For a couple of years now I had felt that the Vectrex display would
look too small in a full size arcade cabinet and that would be the biggest
stumbling block to achieving a realistic arcade cabinet.
I mentioned a long time ago in my Sunday 23rd August
vectrex.co.uk news entry that I would ideally want to use a 17" - 19"
monitor with the Vectrex. It would have
to be vector based and hence CRT based. Forget about the electronic circuitry
changes required to the Vectrex in order to operate it with a larger sized
vector monitor (at least one person on the Vectrex forums has claimed to have
done this) :- the bigger problem is that I’d been searching for three years and
just couldn’t find a vector monitor anywhere.
I did read some years ago about another Vectrex fan that modified his
B&W CRT TV to work as a Vectrex vector display. However, I don’t have the
knowledge on how to modify a TV and was unable to contact that guy.
So at that time I made an investigation into alternative
methods of getting the Vectrex to work with a bigger screen. I came up with
something I called the Vectrex Optical Display Engine (VODE) module (you can
see it on YouTube). The VODE simply
housed an old 640x480 pixel digital camera operating in video mode and pointing
at a standard Vectrex console. This camera was connected to a 22inch TV via its
composite input.
However, I was disappointed with the final result. Not only
for the fact that the resulting graphics on the TV were comprised of pixels
instead of crystal sharp vector lines, but also because the resolution of the
camera was poor. Perhaps, if the camera resolution was significantly higher the
results would have been better, but the result would still be less than optimal
considering that the TV operates in raster scan mode.
Next, I remembered that in the early days of television, they
included lens to make the then small CRT screens appear bigger. I also recalled
seeing adverts from the early 90’s where add on lenses could be purchased for
TV’s and monitors. I believe it was in 2009 that Vectrex fan DarrlyB
experimented with a Fresnel lens to magnify the Vectrex screen. He used a
commercialised version of this type of lens which is normally sold as a book
reading aid. It’s like a cross between a magnifying glass and a sheet of paper.
I purchased one of these lenses too to carry out similar experiments. However,
this type of lens was less than satisfactory. When you were not directly in
front of the lens there was little observable magnification. I found that when
I was looking off centre, the spiral structure built into the lens played havoc
with the display of the vector graphics. On most of the games there seemed to
be some strange prism and line spiralling effects.
Another potential issue is, if I could have a bigger screen,
I would also need bigger overlays. Some Vectrex fans like playing games without
the overlays, but for me some overlays really do add to the game, take Pole
Position, Vectrexians or Vector Pilot for instance. The accompanying overlays
for those games really do add the illusion of colour.
So all the above captured thoughts relate to problems, but
worry not I have a solution….
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