Wednesday, 5 May 2021

Adding analogue functionality to the Vec-Cab control panel (Part 3)

For those who have stuck with me from the beginning of this blog journey (and boy it's been many years!), you will be familiar with the control panel  I've been building  for the Vec-Cab project. The setup was originally using an unmodified Sanwa digital joystick.


Now I'm busy converting that digital joystick to an analogue joystick controller using ClockworkRobot's Hall board.

I previously  mentioned that the board has plenty of holes in it to support fixing to various joystick configurations. Different joysticks have holes in different places, but through standardisations of Sanwa joystick clones, at least one set of pre-drilled holes should match the location of the joystick holes.

However, there's one specific problem in my use case scenario. That is although I can thread the bolts through the top surface plate of the joystick, it is not then possible to place the black perspex layer directly on top because, the bolt heads stand proud out of the top plate surface.

Therefore, I needed a joystick with holes underneath to which I can thread through the bolts. 

The first thing was to remove the existing  restrictor plate and the four micro leaf switches. The leaf micro switches don't have to come out but removing them avoids the clicking sound heard in such digital joysticks. The switches slide out  by wiggling in an upward manner. As soon as any gap between the leaf switch and base appears, gently inserting a  flat blade screwdriver and levering underneath helps with their removal.




Next, I wanted to add a new plate that would fit onto the remaining joystick mount. I got a spare plate from an old (non Sanwa) joy stick I had lying around. I drilled four new holes in the plate so that they would align with the mount holes previously used for securing the restrictor plate. I also placed and secured four bolts into the corner holes. These bolts will feed into four matching located and freshly drilled holes in the ClockworkRobot Hall board. The top nuts are used to ensure that the Hall sensor on the PCB is spaced not more than 4 mm distance from the magnet.



I cut off one of the plastic prongs protruding from the plate as when the Hall board was placed on top, the prong was interfering with the micro-controller on the Hall board.

I took the smallest of the two magnets supplied in the Hall board kit and attached to the bottom of the joystick shaft. 

!!! WARNING !!! TAKE CARE WHEN HANDLING THE MAGNETS. DONT BRING THE TWO TOGETHER AS THEY ARE VERY STRONG AND COULD TRAP YOUR SKIN IN-BETWEEN!

For testing purposes and if you are gentle in your game play, just using magnet power to secure the magnet to the shaft is enough. However, to make a permanent mechanical connection you should dab some Araldite glue between the magnet and the shaft.


Drill four new holes into the Hall board. The holes must align with the location of the bolts located at each corner of the joystick plate. If you make the holes bigger than the M4 bolt diameter it gives you the ability to twist the Hall board if necessary to ensure the Hall sensor is well aligned with the centre of the magnet.


You can actually drill anywhere in the hashed area without fear of destroying any conducting layers (see my new holes made in the inside drawn square below).


Finally, drop the Hall board over the bolts and screw on the nuts to secure. Make sure the PCB components are on the underside.



The next step is testing.....







Tuesday, 4 May 2021

The joys (tick) of analogue (part 2)

So, in a nutshell, with this converter kit, take a digital arcade joystick, attach the magnet to the joystick shaft, take the provided bolts, thread though existing holes on the joystick, attach nuts to secure bolts to joystick, attach more nuts to suspend the board (shown below) at a specific height over the center of the shaft (with PCB component side facing upwards), arrange for the Hall sensor on the PCB to be within 4 mm of the magnet, add a cable to connect board into player port, and you have analogue joystick control!

So when the joystick shaft is pushed in the forward direction, it swings the magnet in the Southerly direction. Similarly, when pulling the joystick, it swings the magnet in the Northerly direction. When moving the joystick to the left, it swings the magnet to the westerly direction. When moving the joystick to the right, it swings the magnet to Easterly direction. 


The above is just an example with a pretty non-descript joystick I found lying around. I'll go into more detail in  a later post regarding the specific joystick to be used in my VecCab.


Finally, an analogue arcade joystick solution (Part 1)

I just received a Hall board from James Watt aka ClockworkRobot. What is this? I hear you say. This is a fantastic new product by James  to covert a digital arcade joystick (Sanwa or clone) into an analogue stick. Since starting my VecCab build I’ve been on a quest to find an affordable analogue arcade joystick that can be used in my setup.

You may ask why being able to play Vectrex games with an analogue joystick is useful when so many games on the Vectrex are configured for digital anyway. Well, this is a valid point, but on the VecCab I am building I want the feel of analogue. I don’t want to hear the click of the switches that you would hear with say a Sanwa digital joystick. In addition, with the Vector Mame Arcade emulators available on the VecFever, the majority are configurable for use with an analogue joystick.

Until now the possible analogue joy stick solutions have been very far and few between. I’ve been eyeing up original and OEM arcade analogue sticks in the past but have been put off from hitting the purchase button because prices were in excess of £200! In an other approach I’ve bought a couple of cheap analogue joysticks intended  for some of the 80’s computers with a view to mechanically  and electronically modifying (changing the potentiometers resistance  to the same variable resistance as the Vectrex ones). However, these sticks  have been sitting in a box waiting for that day when I can  drum up enough power to overcome my natural procrastination and dedicate  time to make a full investigation.

Imagine my joy when I saw James’ idea in the Facebook Vectrex Fan’s unite forum and later demonstrated on YouTube. Like all good ideas, the simplicity of the idea, makes it an immediate winner. It also shortcuts my previous deliberations and investigations into a working solution for an analogue joystick. 

The idea is to put a magnet on the end of the  existing shaft of the digital joystick and use a Hall effect sensor placed under the shaft  to sense  the position of the magnet on the joystick shaft with respect  to the Hall sensor. When the stick is moved, the magnet moves relative to the static position of the Hall sensor. This then gets converted into a voltage signal that the Vectrex can understand.

James’ Hall solution  is a populated PCB (microprocessor onboard) supplied with ancillaries (bolts, nuts and Neodymium magnets) that can easily attach to the underside of a standard Sanwa digital joystick.

The Hall board digital to analogue arcade stick converter kit as received from ClockworkRobot.com




Saturday, 20 February 2021

Vec-Cab continues

 After a long hiatus away from the Vec-Cab project I return!

So first step, continue with mounting the Vectrex securely into the cabinet. Early readers will remember I had made a tray for holding the Vectrex and  that pivots open to  a horizontal position for easy (operator) access or closed in an angled position so the Vectrex sits flush with the external glass.

There's been a change since I considered this all those years ago. That is Laurnence Bennion's Ultraviolet overlays. These overlays and UV light bezel by James Watt combo give the effect of a holographic dimension where depending on the UV light intensity the Vector graphics appear to float either behind or on top of the overlay. I definitely wanted this built into my cabinet.

Therefore to incorporate the UV light bezel, I had to take into account the extra total thickness when the tray holding the Vectrex is closed. The trick was getting the Vectrex and tray to sit completely horizontal when the tray was closed. This took several iterations and new holes to support the tray.

Anyhow, I eventually sorted it out. To finish the tray off I gave the tray a lick of varnish:

The last step was to put in cloth tape into the tray  hole that the Vectrex will sit in, just to show the Vectrex an extra bit of love! Hopefully, this should ensure that I don't scratch any Vectrex consoles placed in the tray hole.


The final result with the tray secured in the cabinet and a Vectrex in place:


It's starting to come together...

Monday, 16 April 2018

More inspiration!

Wow, hot on the heals of the Vect-Rex Vectrex arcade cabinet by "Guys, Games and beers", Jason Kopp has also  built a Vectrex based  full arcade upright and this one uses a colour vector monitor!

Of course Vectrex games were never designed from the beginning to have colour  other than through pseudo colour using coloured overlays. However, Jason as built some electronics that generates different colours on a colour Vector monitor  according to Vectrex brightness. As a result some of the standard Vectrex  games already look pretty good as a result of the colour mod and with no change to the program code. New home brews should be able to take advantage of the relatively simple programming (through change in Vector brightness) required to generate colour to make even more impressive colour displays.

For those lucky ones who attended the Midwest Gaming Classic trade show, Milwaukee, USA,  this weekend gone, they got to see and play  both this and the Vect-Rex.



The bar has been set!

Sunday, 1 April 2018

I’ve just seen it was February 2014 that I made my last blog entry!  The Vec-Cab reached 65% completion and then other projects became more interesting.

But it’s amazing how priorities can change because of a chance encounter, and as such I now officially re-open this blog to continue documenting my endeavours for creating an upright Vectrex cabinet J

The chance encounter was seeing the video from the collective known as "Guys, Games and Beer". They have developed a full size Vectrex upright cabinet with a 19 inch monitor and it looks beautiful. 


“Guys, Games and Beer” informed  that they were inspired by the work of Jason Kopp aka Arcade Jason.
In the last quarter of last year Jason posted a couple of  YouTube videos where he had taken a 19 and 23 inch vector arcade monitors and converted them for use with the Vectrex. At the time I  was also captivated by the thought of a 19 inch monitor for displaying Vectrex games and purchased a spare monitor Jason had found end of last year. This monitor would be too big (wide) to fit in my Vec-Cab, but already in my mind were thoughts about a bigger sister cabinet to house this monitor.

Unfortunately, the courier(s) had been rather unkind to the package USA to UK travels and I received a half open box from the post office and a letter saying the delivery had been damaged. Early attempts at getting a  correct picture were not successful. 


The vector beam was shown at full brightness and I could not turn it down – this meant that all the vector drawing was visible.  This project is on hold until I have more dialogue with Jason - but as and when there is a postive update I will report here.


Anyway, back to the “Guys, Games and Beer” system which they call Vect-Rex. They took an old cabinet and mounted in it a 19 inch monitor in vertical orientation linked to a Vectrex with multi-cart. Vect-Rex is a standard size cabinet so they could fit a two player control panel.


The most ingenious thing about the Vect-Rex cabinet is how the overlays are changed according to the game being played. This is achieved by a scrolling overlay. Basically, a number of enlarged overlays have been printed on a roll of transparent sheet. Through markings on the sheet and use of a light sensing sensor, the roll is advanced in the upward or downward direction on motorised rollers. A button corresponding to up or down needs to be pressed to advance the roll one overlay at a time. 


Thanks "Guys, Games and Beer", you’ve given me a push to continue with my VecCab developments.